Company: Private, Zurich
Technology: PHP.
Link: Not available
People in the project: Stefan Tröhler
Implementation period: Oct 2005 – Dec 2005
Cost: no details
Website for downloading and paying for a game. The design of the website was already given. The aim is to download a game and pay by credit card. If the credit card is used as a means of payment, a licence key is automatically generated, which enables the customer to activate the game. If the game is paid for using a payment slip, the licence key is sent to the customer by post. Payments are only monitored if they are made by credit card. Payments by post or bank must be monitored manually.
- Existing website for downloading and paying for a game developed further.
- The design of the website was already predefined.
- A new requirement had to be added to the website, whereby a game could be downloaded from the website and paid for using a credit card.
- When the credit card is used as a means of payment, a licence key is automatically generated, which allows the customer to activate the game.
- If the game is paid for using a payment slip, the licence key will be sent to the customer by post.
- Payments are only monitored if they are made by credit card.
- Payments by post must be monitored manually.
- It must also be ensured manually that the licence key is sent to the customer if a postal payment has been made.
- Requirement Engineering.
- Implementation of customer requirements using PHP (adapting and expanding the existing website).
- Integration of credit card payment.
- Generation of the licence key.
- Creation of overviews regarding orders not paid with credit cards.
- Technical documentation of the extensions, instructions for the customer on how to install the game.